Wednesday, June 8, 2016

Video Game Adventures Day 2: Fallout...?

Part A 
Fallout 4 takes place after a nuclear apocalypse and the main goal- from what I understand- is to attempt to rebuild society. Whereas 15 Million Merits takes place during the near future where society is communed into pedaling for fake money, hours at a time. Both versions on the future of society seem equally possible, but I personally believe that the Fallout future is more possible.

From what I can tell, the world of 15 Million Merits contains a whole country within a confined space; possibly the entire population of the world. Even with the technology that we have today, getting the entire population of a country or a world is near impossible. Not to mention the big question of who put them there? What drove that person or group of people to do that. The setting of Fallout is extremely plausible because we've nearly caused a nuclear apocalypse many times through out history. Society is none existent and everyone must compete for supplies and survival. 

Morality seems to be unchanged within 15 Million Merits. The people still have the same values that we have- discrimination, social order and sexuality. If the worlds society was crammed into a non-existent box, you'd expect some rebellion, and not just from one character. The people are completely compliant. If you look at Fallout, society is completely destroyed, forcing people to become a reflection of their true selves. If society was truly destroyed, the morality that we hold so dearly today would not remain. 

Finally, the people within Fallout seem to revert to a simpler form of currency whereas those within 15 Million Merits are constantly aiming to get more digital credits. To me, it's more likely that we will revert rather then continue to move forward. Especially if the nuclear apocalypse was to happen. 
Part B 
Fallout is another story game that heavily relays on knowing what you are doing- we did not. The majority of the time, like Batman, we spent running around and almost dying, like twice. As much as I was confused, I really enjoyed the inversion factor of the game. As soon as you create the character, you are launched into world where you have to figure things out as you go and fly by the seat of your pants. For games like this where you create a world around you, I think the main source of appeal is being able to escape your world and go into another, much like books or movies or fanfiction or any other immersive worlds. 

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